The Joe Lowe Project

All work and no play makes Joe a dull boy.

PT Linux SDK

PT Linux SDK release 20190311

Download License647 bytes
Download Mac/Linux source package160 KiB
Download Mac binary package628 MiB

This version updates GCC to 8.2.0 and binutils to 2.32 .

The binary mac package was built on an OSX 10.10 system and should run on most recent mac systems.

PT Linux SDK release 20160420

Download License647 bytes
Download Mac/Linux source package236 KiB
Download Mac binary package511 MiB

This version updates GCC to version 5.3 .

The binary mac package was built on an OSX 10.10 system and should run on most recent mac systems.

PT Linux SDK release 20150621

Download License647 bytes
Download Mac/Linux source package44 KiB
Download Mac binary package1035 MiB

This version removes an unnecessary dependency on libiconv.

The binary mac package was built on an OSX 10.7 system and should run on most recent mac systems.

PT Linux SDK release 20141110

Download License647 bytes
Download Mac/Linux source package41 KiB
Download Mac binary package1124 MiB

This version adds improved compatibility for building the SDK on RHEL7 systems, and adds support for building RHEL7 binary kernel modules.

The binary mac package was built on an OSX 10.7 system and should run on most recent mac systems.

PT Linux SDK release 20130822

Download Mac/Linux source package38 KiB
Download Mac binary package963 MiB

The binary mac package was built on an OSX 10.5 Intel system, and should run on any 10.5 or later intel Mac.

PTLinSDK is a set of cross compiler tool chains to allow building binary packages for distribution across common Linux hardware architectures and distributions. It supports using a Linux or Mac build system, and generates binaries with platform library version dependencies that are independent of the build system.

For using a Linux build system, you will need to download the source package and do a build of the SDK. This will take hours to complete on fast systems, and could take days on slow systems.

For using a Mac build system, you can download and use the prebuilt binary package. Note that the SDK will not build from source on OSX 10.11 . If you want/need to build from source on OSX then it is recommended you use a 10.10 OSX system with Xcode 6 command line developer tools installed.

The SDK is currently built from at least 52 different projects. The SDK source package build script will download the needed individual project source packages at the start of the SDK build. Use of each of these packages is according to its license, all of which are some sort of open source license.

Copyright © 2007-2019 Joe Lowe